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A new generation of P2E games is here, and it's open to everyone

Play-to-earn games were all the rage last year, but their economic model seems to fail. However, one Web3 game has found an innovative solution to make P2E sustainable.

When Axie Infinity was released in 2018, the pay-as-you-go game caused a shock. The game has become a practical additional self-financing for many poor families in Thailand. However, with the rapid development of Axie Infinity and taking over the blockchain technology game industry all over the world, the proportion of income decreases rapidly and gradually.

An important reason for the sharp decline in player revenue lies in the design of the game itself. One of the key tests for new game profitability projects is to create a sustainable in-game economy. At this stage, most P2P games are so strong at the beginning, and bring considerable benefits for players. However, as more players add and increase the release of dynamic passwords in the game, the use value is significantly reduced. This, on the contrary, reduces the potential for revenue development of players.

Although GameFi fitness is still strong, accounting for more than half of all activity in the blockchain market, in the long run, some changes must be made to make P2E more and more sustainable.

From game learning to game learning and training

This play-and-learn movement has promoted some of the hottest distributed ledger games, such as Axie Infinity, Alien World and Splinterland. Although such projects have withstood the baptism of time well, many new projects do not have this way of success.

One of the key difficulties facing new projects to make money is that the entry point for beginners is too high, especially when the game is becoming more and more popular. In the case of the highest popularity of Axie Infinity, the minimum project investment required to buy a start-up elite team made up of three Axie NFT is several hundred dollars. In addition, even if you have the strength to buy the starter module and enter the competition players, you can also see that the income continues to decline and can not fill the initial project investment.

In this practical sense, there is also a deviation from games to learning methods at the very beginning. This is why game real estate developers now turn their attention to items outside the game and pay more attention to the game level on their platform. A new improvement is the definition of "play-and-earn". Gamers don't need to buy a novice starter module, just get into the game and start playing the game. Naturally, there must be a different type of economic structure that rewards players based on some of the milestones in the game, not as much participation as play-and-earn.

In addition to simply turning to exorcists who make money by playing, a new economic structure is becoming more and more popular. One such case is the service economy approach introduced by CropBytes, an agricultural and animal husbandry game.

Service economy method

In the real sense, the service economy method represents that consumers who have money but lack of time pay other users for tasks in order to get remuneration. This concept can be easily translated into the economic and natural environment of the game, where players are rewarded when they reach their goals, but there is still an opportunity to delegate these daily missions to others and share the rewards with them.

The approach of integrating the service economy brings great value to new Web3 game projects. Because players with sufficient assets hand over daily tasks to players with plenty of time, games become more and more sustainable without the need for developers to continuously invest in economic updates. This type of game economy is expected to inspire the next generation in distributed ledger games.

At this stage, games like Axie Infinity have already developed a scholarship program that allows users to authorize their NFT and allow other gamers to play with them to get rent. However, the service economy approach takes this concept a step forward, allowing players with sufficient assets to hand over daily tasks to players with plenty of time. The Axie elite team has been working hard to bring this game closer to the service economy. With the recent launch of Axie Homeland Alpha, the site is now available to players to use their land resources to breed Axie and create more online resources. Even so, games like CropBytes have been the forerunner of this approach for years.

According to CropBytes developers, the service economy approach is the only way to ensure the long-term sustainability of play-and-win games. The site, like Axie Infinity, was launched in 2018, and in fact it has withstood a turbulent bear period in the login password area. One of the important factors for this successful operation is that CropBytes is committed to attracting players and investors to participate in the game. In order to continue to create value and maintain economic stability on the platform, CropBytes rewards rich people (investors) and people with time (players) at the same time.

In this way, the economic ring road is consistent, allowing the game to sustainably create profit opportunities for both sides of the service economic spectrometer. Although CropBytes is the forerunner of this approach, there is still a need for a larger reform in the game profit industry.

As more and more new projects become victims of an unsustainable economy, blockchain technology game interior space is moving towards a new generation of capital generation and management. It seems that the method of serving the economy may play a very important role in the development of interior space.

Learn more about CropBytes
by wjb news
© 2023 WJB All Rights Reserved. This article is provided for informational purposes only. It is not offered or intended to be used as legal, tax, investment, financial, or other advice.

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