As contemporary society continues to digitize, life in the metaverse raises the same timeless questions about what happens after death.
The long-standing question of "what will happen after death" is that people have been trying to solve the problem for thousands of years. Religious beliefs, thinkers and thought leaders have all given basic theories about the fate of life outside of life on earth. Up to now, no satisfactory answer has been given according to the scientific and reasonable results.
Psychologists have long realized that the fear of the unknown-- or the perception of death-- is a key driver of our behavior. The rapid development of what used to be fantasy novels, such as copying and creating virtual worlds, has already become a reality, and it may be another persistent effort to solve this problem-- or even to defeat death.
Nowadays, in the era of virtual world, human beings are the architects of a new digital world, so they are all new designers of digital life. In the Web3 industry, the virtual world has attracted a large number of external investment and traditional enterprises to participate in a deeper level. By 2030, the use value of the virtual world industry is expected to exceed $500 million.
Many people believe that the virtual world will reconstruct the structure of social development and life.
The new origins of this kind of digital life certainly add the same eternal problem-just a few turning points. If life were recreated in digital real life, would death be different? Specifically, what happens when people die as human beings and avatars?
What happens when we die digitally?
The company introduces the last or next end of life, and the existential question of what people will have after death is still unanswered. However, culture and art all over the world have different ways to deal with death-related ceremonies, which is the accumulated experience of human beings in determining what happens to my body after death.
Now more and more people are digitizing their identities again, establishing avatars as holding digital property in the virtual world, and what will happen again after death.
The introduction of social networks is one of the first examples of how we are forced to deal with real digital identities after death.
In Facebook, for example, customer profiles can be "commemorated" as "areas where good friends and family get together to share memories after a person's death." It is also a security configuration that can prevent all future landings.
Meta, the head office of Facebook, has been actively looking for the rapid development of the virtual world. Founder Mark Zuckerberg made a short video of the commentator for Meta's Metverse in October 2021.
Although death is not explicitly mentioned in this video, customers first learn about death in the topic of avatar. It wasn't long before a realistic Mihm spread on social platforms, quoting Mark Zuckerberg: "if you die in the virtual world, you will die in real life."
Even so, with the development trend of digital real life, the founders and management of the virtual world platform have teased the idea of death.
Donald Wilder, founder of virtual world service platform Wilder World, told Cointelegraph that as we now build sacred places in virtual worlds and create more virtual technology versions of ourselves, people's concept of death is not limited to physical death:
In such a digital world, people have the power to imagine a new form of expression after death, such as storing a person's digital concept or creating a virtual monument.
Wilder said that being in awe of the nobility of life is an intriguing exploration, and people will inherit a variety of ways to choose how they want to value their lives.
A cemetery in the night sky
For Mariana Cabugueira, chief architect and urban planner of Wiami, Wilder World's first digital metropolis, such "new dimensions of real life" give rise to a new way of preserving property.
Take the definition of a graveyard as an example. To her, the virtual world cemetery will be less like a cemetery and more like a designated memorial interior space, with a capsule for storing visual memory and soul, built by users for digital rest.
This digital capsule shares the way they want to be remembered and respected, which is about our love and shows the warmth of life.
Chiraghella said that although the avatar does not grow old, the idea behind it can replace digital personas, which is worth shutting down and celebrating, adding that the cemetery is undoubtedly the area where life ends and personas are finished-- an inner part of our lives that we leave-- or a part of our lives that we are no longer in.
In the Wild World, Chiraghella has a corporate vision of how this kind of interior space should be visually generated. She said that this kind of memorial room space is undoubtedly "like the cathedral" high in the air, meaning tied to the sky and light sources.
"Memorial is no longer just a burial, it's just a celebration of the evolution of life," she said.
On the Ethical study of Digital postmortem Life
Digital cemeteries are only part of what happens after digital death. A more pressing question is: what will our own digital property and information have?
Xiao Rubin, co-founder and director of Animoca Brands, feels that everyone is still in the initial stage of discussion. She told Cointelegraph that these people who think about these things are more likely to be"how to transfer the asset escrow to the successor, rather than the management method of virtual identity." Xiao Rubin said:
In the virtual world, even if your digital persona is no longer manipulated by yourself, it can still generate popularity and impact. In fact, digital personas may become more famous and therefore more meaningful when the human body dies.
Elizabeth Continen, sales director of the German Center and the Virtual World Foundation, the founder of the German Center and the Virtual World Foundation, said that virtual worlds are generally referred to as "things of the future"; however, they can also be a powerful and dedicated tool. as a window into the past.
Konttinen notes that digital twins who continue to live after the physics death of their customers can raise ethical issues, similar to those that revolve around deep fakes in artificial intelligence technology.
"this not only creates a permanent probability that our memories and stories look like a mausoleum, but may live in a virtual world all the time in a way that looks and talks like our own NPC [non-player characters]," she said.
"Thanotech" and "dremains"
Death in digital reality combines cutting-edge technology with a long history of research around death and suffering.
Cole Impery is a death scholar and founder of the American School of death Studies. He is a professional in the scientific study of death, dying, grief and bereavement, derived from the Greek meaning of death. She told Cointelegraph that there is a sub-industry in death science called "dead technology" that focuses on the intersection of technologies in her field.
She told Cointelegraph that digital interior space provides a better way to "seamlessly connect the dead and the living," which is not available in the physical environment:
The digital afterlife brings us more opportunities to reconnect with our deceased loved ones, and I firmly believe that it is also a major opportunity for us to make continuous progress in the way we commemorate and commemorate our relatives and friends.
In 2009, Imperi even coined the word "dremains", which refers to the digital wreckage left on the Internet after everyone's death. Imperi helps run ThanaLab, a lab that examines "online commemorative methods and trends related to user deaths".
'The digital deaths of clients are becoming more widespread, 'she said.' it's natural to bring that aspect of our physical life to the digital space, 'she said.
Are you looking for answers?
The virtual world has been around for a long time. In 1992, Niel era Stephenson, a foreign science fiction writer, first coined the term virtual world, even when all the service platforms we have now appeared.
Even so, even now, with more tangible ideas about virtual reality technology and its role, it is still in its infancy. This means that for people, the main definitions of having a place in the physical world, such as death, are still generated digitally.
Digital architects like Mariana Chirogella are now re-imagining the future of digital cemeteries, and researchers like Cole Empery have monitored the digital wreckage of people's lives online.
We may still not know what happens after death, but in the incarnation, we are getting closer and closer to the answer.